You have to press towards the block until Mickey gets in position and there is a slight delay before you can actually pick it up, which is also slow compared to his other actions. The most problematic aspect of the controls shows itself when picking up objects. The movement controls are quite good but somewhat floaty making some of the harder platforming segments harder than they should be, and having to push 2 buttons to perform a jump attack on the enemies takes is unnecessarily complicated when they could've just let you double tap the jump button. Button 2 is for jumping, button 1 is for attacking and picking up objects. Sound-wise there are fitting effects for just about everything and they add a lot to the Disney feel of the game.įairly simple and overall very responsive. ![]() Add to this that most of them are extremely happy and upbeat tunes and you can see how they can get on your nerves at times. While the compositions themselves are memorable and quite catchy in places, they sound tinny and without depth. For example there's the classic Disney locals like a forest and a clockwork tower level, and also levels with an obvious kiddy theme like the level made entirely out of candy and a chocolate bar boss, a school bench level in which you fight living letters among giant books, pencils and rulers. ![]() Each level has a certain theme to it and most of them differ from the 16-bit game. All the sprites are well detailed and have a classic Disney feel to them with cartoony and expressive faces and animations. All in all the game consists of only 6 stages and 7 bosses, so it's a somewhat short romp for a platformer of the time.Ĭastle of Illusion looks good, so good that if a Mega Drive version didn't exist people might even mistake it for a 16-bit game just looking at the screenshots. This adds a light exploration element to the game that was further developed later on for the sequel, Land of Illusion. One interesting feature of the game is the inclusion of locked doors for which a key has to be found. It even features a practice mode of the first three levels for the really little ones. Being a Disney game, it is geared towards a younger audience and so it shouldn't be too much of a hassle to get through. You go from level to level, jumping on or throwing blocks at enemies, avoiding obstacles and collecting power ups in the form of gold coins, extra lives and cakes that replenish your health, and there are secret rooms scattered throughout the game in which you can find special stars that increase your health bar. The Castle of Illusion! *dramatic overture and cracks of lightning* Well folks, this is a platformer from 1990 and so it can get away with such a generic excuse for a storyline as long as it delivers in other areas.Ĭastle of Illusion is a typical platformer with all the usual ingredients of a game in this genre. Only after the scene ends does he come to his senses and decides to go save her from Mizrabels hiding place. ![]() All of a sudden, the jealous and evil witch Mizrabel appears and snatches Minnie away while Mickey stands there frozen, seemingly too shocked to do anything about it. ![]() As the game begins we see Mickey and Minnie frolicking through a meadow on a bright and sunny day in Disney land.
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